How to use?

BlitzMax Forums/MiniB3D Module/How to use?

CloseToPerfect(Posted 2011) [#1]
I just DL'ed the file and added it to my blitzmax dir.

I open the example folder and tryed to run them I get this error

Build Error: failed to compile C:/BlitzMax/minib3d/examples/inc/std.cpp

I added the inc folder and the minib3d.bmx to the example folder as the readme says to do. So I don't know what I'm doing wrong.

Thanks CTP


SLotman(Posted 2011) [#2]
If you are just including miniB3D files into your program (instead of using it as a MOD), you need Mingw installed to compile it, since parts of it are in C.

You could just copy the miniB3D folder into c:/blitzMAX/mod/sidesign.mod/miniB3D/ and then include in the top of your program:

Import sidesign.miniB3D

I believe miniB3D comes pre-compiled, so you won't need mingw... if not, then you'll need it anyway.

Last edited 2011


CloseToPerfect(Posted 2011) [#3]
I'm just trying to run the included examples right now.


I think this is over my head, shame this isn't install and go.


simonh(Posted 2011) [#4]
The module is not pre-compiled, so you'll need MinGW installed either way.

I recommend using this program to get MinGW installed CloseToPerfect:

http://www.blitzbasic.com/Community/posts.php?topic=79814