[iMiniB3D] Matrix::Inverse() mem leak
BlitzMax Forums/MiniB3D Module/[iMiniB3D] Matrix::Inverse() mem leak
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Hi guys, I'm playing around with iMiniB3D 0.4 and ran XCode Instruments for leaks. I'm seeing a lot of leaks in Matrix::Inverse() It's called by Camera::Update() - camera.mm line 511: Matrix* new_mat=mat.Inverse(); the Inverse function itself runs the following in matrix.h line 107: Matrix* mat=new Matrix; but in neither Camera nor Matrix does it appear to be released. Would someone be able to suggest what can be done to resolve this? Thanks! |
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I recall fixing this previously but I cant recall what I posted its under... you want to put delete new_mat;in camera.mm at about 535 so it looks like ... mod_mat[14]=new_mat->grid[3][2]; mod_mat[15]=new_mat->grid[3][3]; delete new_mat; glGetFloatv(GL_PROJECTION_MATRIX,&proj_mat[0]); new_mat is used to hold the inverted matrix from the camera, then overloaded with the currently active matrix, which is then copied into mod_mat at which point new_mat is no longer needed. I don't know why everything isn't just loaded into mod_mat up (just delete mod_mat, then using it in place of new_mat for the inverse and loadmatrix...) but I don't have the time to question something that works at the moment :0) I'm guessing simon has his reasons. Last edited 2010 Last edited 2010 |
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I wasn't sure it would be that easy. Thanks, ima747! |