Texture bug?
BlitzMax Forums/MiniB3D Module/Texture bug?
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I tried something simple, creating a cube and texturing it... but the same code, the results are different on miniB3D and Blitz3D:![]() miniB3D code: Now, same code, for Blitz3D: What could be the problem???? |
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just a crap guess directx has the opposite co-ordinate systems so maybe the texture matrix is also opposite |
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Also guessing, since I have no BMax here: maybe it is the combination of BackBufferToTex and Begin/EndMax2D? Try using BackBufferToTex before EndMax2D. |