Rotate Bones/Joints/Animation?

BlitzMax Forums/MiniB3D Module/Rotate Bones/Joints/Animation?

BLaBZ(Posted 2010) [#1]
I have an animated model but unfortunately miniB3D seems like to load it with the front facing backwards,

Is there anyway to rotate the bones/joints/animations along with the mesh?


Warner(Posted 2010) [#2]
I think that the easiest way is to assign the mesh to a pivot, rotate the mesh, then use the pivot to move the mesh.