Mini B3D in c++?

BlitzMax Forums/MiniB3D Module/Mini B3D in c++?

BLaBZ(Posted 2010) [#1]
Just wondering if it's possible to use miniB3D with c++


Who was John Galt?(Posted 2010) [#2]
There is a way to create a dll with BlitzMax (search the forum for how), so yes, you could. You would have to get permission from the author if you distribute the dll with your game. I'm not sure if there's a way to statically link, which would get around this.


slenkar(Posted 2010) [#3]
a lot of it is written in c++ so it might be easier to convert the rest


ima747(Posted 2010) [#4]
iMiniB3D (the iphone port of minib3d) is in C++, I think the easiest path would probably be to strip out the iphone specific code (such as the openGL attaching) and work back from there. This the a route I'm planning on taking if/when I need to port a project to android...


jhocking(Posted 2010) [#5]
That's actually something I was thinking of doing (ie. iminib3d with Windows/OSX bindings instead of iphone) if my game is successful enough to merit porting to desktop. But I forgot about that plan, so thanks for reminding me.


simonh(Posted 2010) [#6]
I do intend to create a desktop version of iminib3d at some point. Shouldn't be too hard to do.