Use PCH with iminib3d

BlitzMax Forums/MiniB3D Module/Use PCH with iminib3d

ima747(Posted 2010) [#1]
I need to use a precompiled header file with my project, but whenever I try to add it it won't compile... by default it points to UIKit's header through it's raw path... which makes no sense to me... and if you remove that so there is no pch it still works, but if I add a custom pch (as any default project will have) it spits back "Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1" even if the file is empty...

[update]
NVM! found it, the pch was being created in the classes folder so it couldn't be found... seems like it should just say the file isn't there rather than throw a compiler error code...