Source?

BlitzMax Forums/MiniB3D Module/Source?

BLaBZ(Posted 2010) [#1]
I'm a bit new(to a lot of programming concepts though this seems like a never ending thing)...

I was wondering if the source was available at all? I'm curious as to how the collision detection system works and how it determines how to make entities react.

Thanks!
BLaBZ!


Kryzon(Posted 2010) [#2]
Hello,
yes it is available. When you download the miniB3D package, it comes with all the .BMXs and .CPPs necessary to build the module.

You can find it in the following folder in the ZIP: sidesign.mod\minib3d.mod\inc\

(the collision\picking related files are all the *.CPP and *.H).

EDIT: Forgotten a very important part. Check TCollision.BMX inside that same Inc\ folder.