What's wrong with MiniB3D Brushes??
BlitzMax Forums/MiniB3D Module/What's wrong with MiniB3D Brushes??
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Why are Minib3d brushes behaving randomly? There is no control over them whilst applying them to different meshes. If I want to change multiple surface brush colours - (even if I only use two) only one of them will have any effect and even then it applies itself to everything that just had a brushcolor() change!! I'm wasting hours exhausting myself trying to work around this but to no avail. It has to be something in the MiniB3d code but I haven't a clue or the knowledge to tamper with it. Select True Case b.event_stage = 0 ' Set alpha targets If b.side = 0 ' ONLY IF TILES ARE FACING AWAY Local i:Int Local brush:TBrush brush = CreateBrush(255, 0, 0) ' get ready to set tiles to new colour b.alpha = 0.3 For i:Int = 1 To CountSurfaces(TMesh(b.front)) PaintSurface GetSurface(TMesh(b.front), i), brush Next For i:Int = 1 To CountSurfaces(TMesh(b.back)) PaintSurface GetSurface(TMesh(b.back), i), brush Next b.front.RotateEntity(0, 180, 0) b.front.ShowEntity() b.front.EntityAlpha(b.alpha) b.centre.HideEntity() ' HIDE BACKS b.back.EntityAlpha(b.alpha) brush.FreeBrush() Else ' ALREADY FACING Local i:Int Local brush2:TBrush brush2 = CreateBrush(255, 255, 255) ' get ready to set tiles back to normal colour b.alpha = 0.999 ' BUG FIX for solid facing tiles to render For i:Int = 1 To CountSurfaces(TMesh(b.front)) PaintSurface GetSurface(TMesh(b.front), i), brush2 Next For i:Int = 1 To CountSurfaces(TMesh(b.back)) PaintSurface GetSurface(TMesh(b.back), i), brush2 Next b.front.EntityAlpha(b.alpha) Print " BRUSH ASSIGNED but will not show" brush2.FreeBrush() EndIf b.event_stage = 1 Case b.event_stage = 1 End Select |