Bullet Physics

BlitzMax Forums/MiniB3D Module/Bullet Physics

Robert Cummings(Posted 2010) [#1]
There's an iPhone version out for bullet if anyone's into that with iminib3d.

link here: http://bulletphysics.org/wordpress/


jhocking(Posted 2010) [#2]
That's cool if it's true, but where's there any mention of iPhone on that site?


Robert Cummings(Posted 2010) [#3]
Its the normal download, it works fine with iphone, you just copy the src folder into xcode, hit compile and go. It's just raw C with some build options for iphone thrown in.

Xcode just makes sense of it, I think they added some clauses to make it compatible. You might need to change it so it can find it in user libraries etc. I figured I'd post it in case people wanted 3D physics.

If you browse the forums (search iPhone) in bullet, you'll see the golf guy speak about his experiences with it and show his peformance tips.


ima747(Posted 2010) [#4]
Thanks for this tip! might save me a lot of time when I get back to a few projects.


jhocking(Posted 2010) [#5]
ah thanks for the fuller explanation, I'll probably take a look at this once I'm done with my current game.


Robert Cummings(Posted 2010) [#6]
I doubt I have need for real physics :) but the collision part in iminib3d was a little buggy for you so I thought I'd post.