Does MiniB3D support TGA textures?

BlitzMax Forums/MiniB3D Module/Does MiniB3D support TGA textures?

Kryzon(Posted 2010) [#1]
Looking at the main import file, it only loads the BMP, PNG and JPEG pixmap loaders.

Does this mean MiniB3D doesn't accept TGA textures?
Would adding "BRL.TGALoader" to the imports list in the main file cover this issue?


Robert Cummings(Posted 2010) [#2]
Why would you want an inferior file format? I'm assuming you must be making an application and not a game... if its a game then just convert - png is a lot better.


Kryzon(Posted 2010) [#3]
Hmm, okay. I'll take a second look on PNG :)