ScaleSprite bug in iminib3d
BlitzMax Forums/MiniB3D Module/ScaleSprite bug in iminib3d
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Just another quick bug report. ScaleSprite in iminib3d has a bug where it doesn't scale the bounding box used for frustrum culling. As in, if I scale a sprite really big then it pops into view when the camera finally turns to the middle of it. This bug is easy to work around using ScaleEntity instead of ScaleSprite. |
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Are sprites batched in iMiniB3D, perhaps thats why its bugged... |
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That's a good thought, but in this case I only have the one huge sprite with this particular texture, and the problem isn't apparent with other, smaller sprites. |
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You need to use MeshCullRadius to set the culling area for scaled sprites if you wish to use ScaleSprite. It's the same in MiniB3D. |