Tiling a texture subsection?

BlitzMax Forums/MiniB3D Module/Tiling a texture subsection?

RexRhino(Posted 2010) [#1]
OK... I understand that if I wanted to tile a single texture (say, a 256x256 image of bricks), I can use numbers larger/smaller than 0-1. For example, for a rectangle 1 tall by 3 wide, I would set u= 0 on the left, and u = 3 on the right, to have the rectangle contain 3 tiles.

However, I want to combine multiple textures into one big texture (for example, a 1024x1024 texture, containing 64x64 tiles).

Is there some way to tile subsections of a larger texture?

Also, what would be the type of speed hit I could expect, if I used 256 small textures vs 1 large texture?