keyframes read incorrectly in iminib3d

BlitzMax Forums/MiniB3D Module/keyframes read incorrectly in iminib3d

jhocking(Posted 2010) [#1]
This model looks fine in minib3d but the legs are screwed up in iminib3d-
http://www.tofrutti.com/dev/broken-pixie.b3d

I'm gonna play with the keyframes on the legs to try to fix this, in the meantime wanted to post this for you.


simonh(Posted 2010) [#2]
Thanks, will take a look.


jhocking(Posted 2010) [#3]
The issue is clearly related to how iminib3d reads the keyframes. A new version of the model where I've set different keyframes looks fine. It has something to do with the start and end keyframes, sorry I haven't tested the specifics much. It's something like if I set a keyframe at the beginning of the animation but not at the end then there's a problem.


Robert Cummings(Posted 2010) [#4]
In iMiniB3D i notice that the file commands often throw a misaligned pointer error when using file->CloseFile()

Is there a reason for this or something I should watch out for?


simonh(Posted 2010) [#5]
I think that's fixed in 0.4.


jhocking(Posted 2010) [#6]
hm now I'm having problems with this model:
http://www.tofrutti.com/dev/broken-gnome.b3d

The vertex weights appear to be messed up on the book he's holding. Everything else on the character looks fine, but the vertices of the book are going off in weird directions when I'm animating it to open or close.

The book looks correct in minib3d, it's in iminib3d that the book is going screwy.