Tiled world

BlitzMax Forums/MiniB3D Module/Tiled world

Isaac P(Posted 2010) [#1]
Hi all,

Im looking at the possibility of creating a 3d tiled world. It will be viewed from a top down/pseudo isometric view. I have created one previously in blitz3d a number of years ago which wasn't very efficient (and have since lost the code)

Does anyone know the best way of going about this? Although the world is tiled, I also want to include detail meshes for trees buildings etc.

My previous method simply checked the x/y of the camera then removed tiles that were out of the viewport. I also experimented with a system that moved tiles and retextured them but couldn't get the framerates I needed.

Is a scenegraph the best way of achieving this?

Any help would be greatly appreciated