Tiled world
BlitzMax Forums/MiniB3D Module/Tiled world
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Hi all, Im looking at the possibility of creating a 3d tiled world. It will be viewed from a top down/pseudo isometric view. I have created one previously in blitz3d a number of years ago which wasn't very efficient (and have since lost the code) Does anyone know the best way of going about this? Although the world is tiled, I also want to include detail meshes for trees buildings etc. My previous method simply checked the x/y of the camera then removed tiles that were out of the viewport. I also experimented with a system that moved tiles and retextured them but couldn't get the framerates I needed. Is a scenegraph the best way of achieving this? Any help would be greatly appreciated |