[iMiniB3D] On-screen keyboard integration
BlitzMax Forums/MiniB3D Module/[iMiniB3D] On-screen keyboard integration
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Has anyone managed to integrate an on-screen keyboard into iMiniB3D? I've tried a couple of times and failed. Any help on this would be great. Thanks. |
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Shouldn't be hard to do. The easiest way is to open up the MainWindow.xib file, drag a text field onto the main view, save it, and there you go, an on-screen keyboard. It isn't much harder to do it in code. What exactly are you getting stuck on? |
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How do you enable/disable the on screen keyboard component? I tried doing this and failed recently. |