[iMiniB3D] On-screen keyboard integration

BlitzMax Forums/MiniB3D Module/[iMiniB3D] On-screen keyboard integration

Beaker(Posted 2010) [#1]
Has anyone managed to integrate an on-screen keyboard into iMiniB3D? I've tried a couple of times and failed.

Any help on this would be great. Thanks.


simonh(Posted 2010) [#2]
Shouldn't be hard to do. The easiest way is to open up the MainWindow.xib file, drag a text field onto the main view, save it, and there you go, an on-screen keyboard.

It isn't much harder to do it in code. What exactly are you getting stuck on?


Robert Cummings(Posted 2010) [#3]
How do you enable/disable the on screen keyboard component? I tried doing this and failed recently.