Texture mask

BlitzMax Forums/MiniB3D Module/Texture mask

siread(Posted 2010) [#1]
I must be having a brain freeze, but I can't get masking to work with my texture. I used the same method in New Star Soccer but things just aren't working in my tennis game...

crowd = LoadMesh("Media/Models/Stadium/crowd.b3d")
ScaleEntity(crowd, scalex, scaley, scalez)
		
crowdtex1 = LoadMyTexture("Media/Models/Stadium/textures/crowd-tex-alpha.png", 4)
EntityTexture(crowd, crowdtex1)





I must be forgetting something. Any ideas?


siread(Posted 2010) [#2]
Ignore. I just realised that the was a material set on the mesh. :P


Kryzon(Posted 2010) [#3]
I didn't get that last part. What was wrong again?