LoadAnimSeq Problem
BlitzMax Forums/MiniB3D Module/LoadAnimSeq Problem
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When you LoadAnimSeq, it appears to delete the last frame from the previously loaded sequence. Take a look at this code: http://download.newstargames.com/newtemp/Tennis.zip Notice when the player runs that there is a skip at the end of the running animation. Now remove the line... player.CANIM_BACKHAND = player.mesh.LoadAnimSeq("Models/backhand.b3d") The running animation is smooth again. Any ideas on how to fix it? |
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I don't know what the bug is, but if you load the backhand animation first, it works ;) |
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Well, that will fix the running anim but I have other looping animations which will still be affected. |