LoadAnimSeq Problem

BlitzMax Forums/MiniB3D Module/LoadAnimSeq Problem

siread(Posted 2010) [#1]
When you LoadAnimSeq, it appears to delete the last frame from the previously loaded sequence.

Take a look at this code:
http://download.newstargames.com/newtemp/Tennis.zip

Notice when the player runs that there is a skip at the end of the running animation.

Now remove the line...
player.CANIM_BACKHAND = player.mesh.LoadAnimSeq("Models/backhand.b3d")

The running animation is smooth again. Any ideas on how to fix it?


SLotman(Posted 2010) [#2]
I don't know what the bug is, but if you load the backhand animation first, it works ;)


siread(Posted 2010) [#3]
Well, that will fix the running anim but I have other looping animations which will still be affected.