particles

BlitzMax Forums/MiniB3D Module/particles

jkrankie(Posted 2009) [#1]
So far in my game, i've been using the built in sprite commands for particles, however i imagine they aren't terribly fast for this purpose. Seeing as i already have code for positioning the particles (i.e the xyz coords), what would be the quickest way to draw a graphics on screen with rotation, scale, alpha and blending? Am i looking at using GL to draw textured quads?

Further more, as i recall the extended MiniB3D had built in particle stuff, but it appears it's no longer available. Is there any way for me to get a copy?


Cheers
Charlie


Flemmonk(Posted 2009) [#2]
You might be able to pull a copy from here: http://minib3d.com/
Though the site does not mention the extended version as having Particles.


jkrankie(Posted 2009) [#3]
Ok, i had a look at the extended versions particle stuff, and it's not really suitable. I'd have to change a great deal of code to incorporate it, and by the looks of it it isn't finished anyway.

Probably best to stick to textured quads i guess? Or are point sprites usable these days?

Cheers
Charlie