particles
BlitzMax Forums/MiniB3D Module/particles
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So far in my game, i've been using the built in sprite commands for particles, however i imagine they aren't terribly fast for this purpose. Seeing as i already have code for positioning the particles (i.e the xyz coords), what would be the quickest way to draw a graphics on screen with rotation, scale, alpha and blending? Am i looking at using GL to draw textured quads? Further more, as i recall the extended MiniB3D had built in particle stuff, but it appears it's no longer available. Is there any way for me to get a copy? Cheers Charlie |
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You might be able to pull a copy from here: http://minib3d.com/ Though the site does not mention the extended version as having Particles. |
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Ok, i had a look at the extended versions particle stuff, and it's not really suitable. I'd have to change a great deal of code to incorporate it, and by the looks of it it isn't finished anyway. Probably best to stick to textured quads i guess? Or are point sprites usable these days? Cheers Charlie |