Does miniB3d support LOD as blitz3d?

BlitzMax Forums/MiniB3D Module/Does miniB3d support LOD as blitz3d?

Happy Sammy(Posted 2009) [#1]
Hi all,

Does miniB3d support LOD as blitz3d?

Thanks in advance


TWH(Posted 2009) [#2]
If you mean TerrainDetail terrain,detail_level[,vertex_morph]

then no. It isn't supported. (V0.52) MiniB3D has a commands.htm file that lists supported/unsupported and miniB3D only commands.

Actually, minib3d doesn't support terrains at all.

Nawi's ngl engine does support terrains with the function NEntity.Heightmap:NEntity(Filename:String)

Check it out here:
http://www.blitzbasic.com/Community/posts.php?topic=82289


Happy Sammy(Posted 2009) [#3]
Thank you for your reply, TWH.

I should have been more specfic.
According to http://www.minib3d.com/commands#entityautofade, EntityAutofade still support LOD in minib3d.


Warner(Posted 2009) [#4]
I don't your reference, but isn't that the extended version?


Happy Sammy(Posted 2009) [#5]
No. It is inside standard version.
You could check from the table of content.


Warner(Posted 2009) [#6]
Well, I don't seem to be able to find it. However, searching for EntityAutoFade and LOD in Google did gave me a clue.
Apparently, you can use EntityAutoFade to automatically transition between for example a high-poly and low-poly mesh. I don't know how good that would be, I never tried it.