Does miniB3d support LOD as blitz3d?
BlitzMax Forums/MiniB3D Module/Does miniB3d support LOD as blitz3d?
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Hi all, Does miniB3d support LOD as blitz3d? Thanks in advance |
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If you mean TerrainDetail terrain,detail_level[,vertex_morph] then no. It isn't supported. (V0.52) MiniB3D has a commands.htm file that lists supported/unsupported and miniB3D only commands. Actually, minib3d doesn't support terrains at all. Nawi's ngl engine does support terrains with the function NEntity.Heightmap:NEntity(Filename:String) Check it out here: http://www.blitzbasic.com/Community/posts.php?topic=82289 |
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Thank you for your reply, TWH. I should have been more specfic. According to http://www.minib3d.com/commands#entityautofade, EntityAutofade still support LOD in minib3d. |
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I don't your reference, but isn't that the extended version? |
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No. It is inside standard version. You could check from the table of content. |
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Well, I don't seem to be able to find it. However, searching for EntityAutoFade and LOD in Google did gave me a clue. Apparently, you can use EntityAutoFade to automatically transition between for example a high-poly and low-poly mesh. I don't know how good that would be, I never tried it. |