ScaleEntity question?

BlitzMax Forums/MiniB3D Module/ScaleEntity question?

*(Posted 2009) [#1]
Im doing this:
Global PasswordProtectedMesh:TMesh = CreateCube()
EntityTexture PasswordProtectedMesh, PasswordProtectedTexture
ScaleEntity PasswordProtectedMesh, .1, .05, .001
EntityFX PasswordProtectedMesh, 1
EntityOrder PasswordProtectedMesh, -2
HideEntity PasswordProtectedMesh


This should display perfectly fine but I get nothing at all, if I scale it .5, .25, .001 it shows fine (too big but it shows). Anyone have any ideas?


ima747(Posted 2009) [#2]
I've had some weird behavior with scales of .1 .01 .001 etc. before. trying setting it to something VERY slightly different. like .99999999 and see if it works. not sure if it's openGL, or minib3d, or certain graphics cards or what, but I've always been able to fudge it one way or another.


*(Posted 2009) [#3]
Yeah, will create a mesh for it instead that will sort it :)