Can you give an example of your code? I've never gotten imagefonts to work unless I've got the font file itself. (i.e. can't use system fonts, gotta pull the font out into my game's data directory and load it from there, doing that it works in minib3d and max2d for me)
This works for me on mac and PC, but nothing else I've tried doesn't. I can't get to the fonts in the system, can't even get the current font with GetImageFont to work properly for me. maybe I'm missing something or maybe it's just glitchy...
TextFont = LoadImageFont("Data/someFont.ttf", 10)
Do some tests in max2d to see if you can get something working there and then move it over to minib3d (that's what I did to finnally figure out I needed direct access to the font file...)
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