TFrameBuffer Type

BlitzMax Forums/MiniB3D Module/TFrameBuffer Type

iroker(Posted 2008) [#1]
i have writen a FBO Class for MiniB3D

here is the code:



to test use it with this one:


i have problems on ATI to generate the Mipmaps after FB creation with nvidia its working fine. Who can help?


klepto2(Posted 2008) [#2]
2 things i have to add to this ;)

Try your testcode with 2 cameras or test it in general and you may notice that you don't render to the fully texture area. At least this was a problem I had have.


the mipmapgeneration should be done only once while you create the framebuffer. if you want i can send you my current Texturebuffer extension with cubemap support.


iroker(Posted 2008) [#3]
the mipmap generation (once at FBO creation) works only with my nvidia card, both Ati's dont.

what do you mean with "dont render to the fully textured area"?



Texturebuffer extension with cubemap support? sounds good! yes