LinePick Bug
BlitzMax Forums/MiniB3D Module/LinePick Bug
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Im getting an exception error when using LinePick on a mesh. The mesh has 10 surfaces which comprises of 927238 verts. Entity setup using EntityPickMode ent1, 2 Ive tracked it down to class tPick .. . Method TreeCheck(mesh:TMesh) .. . c_col_tree = C_CreateColTree(mesh_info) <--- bombs here Is there too many verts? - Is there a setting somewhere that can expand the amount of verts ? making sure its not the model -> Ive just tried it in B3D and linepick works fine in there. |
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as in B3D a Surface can't have more than 65535 Vertices. All C functions use short pointers so it is limited to this amount. In my xurrent version i've changed this behaviour, but this is not the correct way. In my Version I will add an option to enable large meshes. But for now you should split your model into more surfaces. |
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Hmmm thanks for the info. I'll have to find a quick way of splitting the mesh up programatically. Whens your new version out Klepto ? |
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I took the vert count from the Method TreeCheck(mesh:TMesh) function, where I was reporting what was in total_verts. There it says mesh.CountSurfaces() is 10 and the total of the verts is 580805. Loading into the 3d package - says its only got 9,000 verts and 13,000 surfaces. Im a bit confused. -also B3d is loading in the model and working ok with it too.... |
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Maybe you have a lot of equal surfaces (with the same texture), in minib3d you may get just 1 surface per brush. |
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I always use Fragmotion to convert to B3D, but it seems that its unwelding the verts on multi-surface-texture objects. This multiplies the amount of verts to a silly level :S As a workaround for this Ive loaded into Gile and resaved so now its working again. |