Build Error: failed to compile std.cpp

BlitzMax Forums/MiniB3D Module/Build Error: failed to compile std.cpp

zcbeaton(Posted 2008) [#1]
I have MinGW installed and I'm using BlitzMax 1.30 with MiniB3D 0.51. Whenever I try to compile a piece of source code using MiniB3D, I get this error:

Building light
Compiling:std.cpp
Build Error: failed to compile C:/Documents and Settings/Connor/Desktop/minib3d-v051/minib3d-v051/inc/std.cpp
Process complete

Can anybody help? I'm developing a commercial first person shooter called Escorpias 2009 using BlitzMax and MiniB3D and this is a huge issue for me.


klepto2(Posted 2008) [#2]
have you followed this thread? http://www.blitzbasic.com/Community/posts.php?topic=72892
Have you setup the path variables to point to mingw?
Is it the right version of minGW?

Try to use the module instead, if the import (which normally should work) doesn't work.


zcbeaton(Posted 2008) [#3]
I'm using BlitzMax 1.30 with MiniB3D 0.51 and I have MinGW 5.1.4 installed. I set up the Path variable to point to MinGW. Everything should be fine...but it's not.


zcbeaton(Posted 2008) [#4]
I fixed it. I had to create an environment variable called MINGW with the value C:\MingW\bin. That seemed to solve everything.