Build Error: failed to compile std.cpp
BlitzMax Forums/MiniB3D Module/Build Error: failed to compile std.cpp
| ||
I have MinGW installed and I'm using BlitzMax 1.30 with MiniB3D 0.51. Whenever I try to compile a piece of source code using MiniB3D, I get this error: Building light Compiling:std.cpp Build Error: failed to compile C:/Documents and Settings/Connor/Desktop/minib3d-v051/minib3d-v051/inc/std.cpp Process complete Can anybody help? I'm developing a commercial first person shooter called Escorpias 2009 using BlitzMax and MiniB3D and this is a huge issue for me. |
| ||
have you followed this thread? http://www.blitzbasic.com/Community/posts.php?topic=72892 Have you setup the path variables to point to mingw? Is it the right version of minGW? Try to use the module instead, if the import (which normally should work) doesn't work. |
| ||
I'm using BlitzMax 1.30 with MiniB3D 0.51 and I have MinGW 5.1.4 installed. I set up the Path variable to point to MinGW. Everything should be fine...but it's not. |
| ||
I fixed it. I had to create an environment variable called MINGW with the value C:\MingW\bin. That seemed to solve everything. |