Entityradius and scale

BlitzMax Forums/MiniB3D Module/Entityradius and scale

Volker(Posted 2008) [#1]
Hi,

can anyone tell me if the entityradius for collisions is
changed if I use scaleentity? And how about scalemesh?
Or do I have to manage it manually?


slenkar(Posted 2008) [#2]
yes, for scaleentity and picking is messed up
dont use scaleentity


simonh(Posted 2008) [#3]
EntityRadius is not changed if you use ScaleEntity or ScaleMesh.

Also, as far as I know ScaleEntity does not mess up picking - for an example see teapot.bmx which scales the teapot using ScaleEntity.


slenkar(Posted 2008) [#4]
I was presuming that it did because Blitz3D did, my bad