Simple 3d Dungeon Example
BlitzMax Forums/MiniB3D Module/Simple 3d Dungeon Example
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What would you guys (and gals) do to improve this? Basically, I used Ryan Burnside's great random dungeon engine, and used MiniB3D v. 0.51 to create a 3d representation of the dungeon. I made this version so that you don't need any textures to run it, but you will need MiniB3D. I included Ryan's code from the archives to keep it simple. Arrow keys move, Escape exits EDIT: I updated the code to fix the floor issues, and add the ability to use textures if you want. |
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Oops, disregard what I wrote about the collision problems. I forgot that I had taken gravity out of this version. But, if you increase the dungeon size, you'll see areas where the coloring for the ground and ceiling goes away. Those are the same areas where the collision problems occurred. EDIT: I fixed this in version 1.1. |
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you could include an automap in the corner of the screen? |