surface count
BlitzMax Forums/MiniB3D Module/surface count
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I made a spaceship game in blitz3d and it worked a lot better when i used some complicated single surface code for the laser beams, does minib3d have the same issues with surface count? |
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Surface count problems are not limitated to Blitz3D or minib3d. For such things like particles,grass or other small things with heavy count, it will be always a good choice to go single surface. Its just an effect of how 3D APIs and Graphiccards works internally. It is much faster to send 1 block of 65535 vertices than sending 20000 blocks of 3 vertices through the Grpahics pipeline. Too make it short: unfortunalty yes! |