surface count

BlitzMax Forums/MiniB3D Module/surface count

slenkar(Posted 2008) [#1]
I made a spaceship game in blitz3d and it worked a lot better when i used some complicated single surface code for the laser beams,
does minib3d have the same issues with surface count?


klepto2(Posted 2008) [#2]
Surface count problems are not limitated to Blitz3D or minib3d.
For such things like particles,grass or other small things with heavy count,
it will be always a good choice to go single surface.
Its just an effect of how 3D APIs and Graphiccards works internally.

It is much faster to send 1 block of 65535 vertices than sending 20000 blocks of 3 vertices through
the Grpahics pipeline.

Too make it short: unfortunalty yes!