draw mesh as image?
BlitzMax Forums/MiniB3D Module/draw mesh as image?
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im working on a 2d isometric game and i wondered if there is any way to draw a mesh of a character as an image? (so that it goes behind other images) I can already extract sprites from pictures of a mesh but that uses a lot of graphics memory and you cant change the clothing,weapons,hair color without needing 10,000 sprites I think they did this in the original Sims game |
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i could use render2texture but how do you convert a texture to a blitz image? |