Multiple Textures

BlitzMax Forums/MiniB3D Module/Multiple Textures

RexRhino(Posted 2008) [#1]
I am wondering how to apply multiple textures to an object in MiniB3D. Specifically, I am using a cubemap to create a 'reflection' of the game world on an object, and then I want to apply a brushed aluminum texture. So that the object looks like reflective metal.

In B3D I would call multiple EntityTexture statements and it would look fine. In MiniB3D, it seems to only be applying the last texture.


simonh(Posted 2008) [#2]
It should work the same as Blitz3D...have you got an example?


RexRhino(Posted 2008) [#3]
Actually, I was using the cube-mapping example to create the environment cube map, and that is where the problem seems to come from. When I tried it with static textures loaded from disk instead of updated in real time, it worked just like Blitz3D.

I haven't had time to check where exactly the problem was coming from, if it is a bug or weird behavior in BackBufferToTex, or something I did wrong, but I will post an update when I figure it out.


ChaosCoder(Posted 2008) [#4]
I created with A.L.E. a terrain with 6 Layer. In Blitz3D it works well, but in miniB3D i only get the first layer.