Animations
BlitzMax Forums/MiniB3D Module/Animations
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Hello, I am wondering if is possible to animate a 3d entity between 2 frames? Ie startAnim ( Start, End, FPS, AnimType ) If that is not possible would it involve a lot of work to implement? I am not too clued up on 3D, so I thought I'd ask if there was a simple way of doing it before diving too deeply into the matter! James |
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Perhaps you could use SetAnimTime to manually animate the entity ? Ie.: SetAnimTime mesh, start + 0.5 + (sin(millisecs() * 0.1) * (end-start) * 0.5) Otherwise, there is ExtractAnimSeq. It returns the index number of a new animseq that you can use for the Animate command. |
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Cheers mate. ExtractAnimSeq is exactly what I was looking for. James |