Blide, Minib3D, Map Editor

BlitzMax Forums/MiniB3D Module/Blide, Minib3D, Map Editor

Sanctus(Posted 2008) [#1]
Hi
I'm looking to start a new project.
I want to make 3D RPG.
The game itself will be programmed in C++ but I want to make the Map-Editor in BltzMax.
So before I start I have some questions:
How do I setup Minib3D and Blide? (I want Blide to highlight the functions from MiniB3D).
Can MiniB3D draw normal lines for grids? (GL_LINES)
Will it be good enough to use with MaxGUI?
Can MiniB3D draw more than one viewport in the same canvas?
Thank you!


plash(Posted 2008) [#2]
"The game itself will be programmed in C++ but I want to make the Map-Editor in BltzMax"
Yeah.. that makes no sense, your building an rpg in a very fast language but tools for that game in a slower language..

"How do I setup Minib3D and Blide? (I want Blide to highlight the functions from MiniB3D)."
If you have the minib3d module they should already be showing up, if not do a "refresh module cache" (from the menubar) then restart

"Can MiniB3D draw normal lines for grids? (GL_LINES)"
IDK. Probably, seeing as it uses opengl.

"Will it be good enough to use with MaxGUI?"
Yup.

"Can MiniB3D draw more than one viewport in the same canvas?"
I'm not exactly sure what you mean by this, but using multiple canvases should work just the same as multiple cameras and one canvas.


andy_mc(Posted 2008) [#3]
Why not write the RPG in BlitzMax?


Sanctus(Posted 2008) [#4]
I want the RPG to use top notch graphics and I don't know I get a better feeling when programming in C++. I use Bmax because I hate the way I have to create Windows interface with C++