copy animated mesh
BlitzMax Forums/MiniB3D Module/copy animated mesh
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in the bird demo it crashes on the line where it tried to make a copy of the bird model. If I try to make a copy of the zombie model it also crashes with the same error message. is there a workaround? |
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What system spec are you using and what versions of BlitzMax/MiniB3D ? I have no problems with the Bird demo btw. |
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latest version of blitzmax and minib3d intel grafix card |
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In TMesh.bmx -> CopyEntity you need to add 'ARB' to the end of glGenBuffers. |
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it worked! very nice is that a bug fix or something to make it work on certain PC's? |
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When I came across this (Intel GFX here too) I just assumed it was an error in the code and changed CopyEntity() to CopyMesh(). Does it actually matter in MiniB3D? Does it have a comparable surface system to B3D? |
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from my experience with b3d, copyentity transfers information like: entityradius,entityshininess etc. but you probably already knew that :) |
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It doesn't matter too much with animated entities, as the vert data gets copied anyway. Generally best to use CopyEntity though. |