Terrain Function
BlitzMax Forums/MiniB3D Module/Terrain Function
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Im trying to work on a new Terrain Mesh, but its giving me a error, but I can't figure out whatz wrong.Type Terrain Field Mesh:TMesh,Surf:TSurface Field Gridx:Int, Girdy:Int, Scale:Float Field X:Float, Y:Float, Z:Float Field vex_array:TSurface[128,128] 'This sets up the terrain, but Width/Height maxs out at 128 Function Create:Terrain(Width:Int,Height:Int,S:Int) T:Terrain = New Terrain Mesh=CreateMesh() Surf=CreateSurface(Mesh) Scale = S Girdx=Width Girdy=Height For x:Int = 0 To Gridx ; For y:Int = 0 To Girdy vex_array[x,y]=AddVertex(Surf,x,y,x/gridx,y/gridy) Next ; Next For x:Int = 0 To Gridx-1 ; For y:Int = 0 To Gridy AddTriangle(Surf,vex_array[x+1,y],vex_array[x,y],vex_array[x,y+1]) AddTriangle(Surf,vex_array[x+1,y],vex_array[x,y+1],vex_array[x+1,y+1]) Next ; Next End Function End Type please look thru let me know.. Im getting "Epression of type 'Int' cannot be indexed" on the vex_array[?,?] can you let me know why..? |
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1. Use superStrict or at least Strict at top of your app. 2. You haven't declared vex_array, not correct. You have declared it as an array of TSurface but it should be int. 3. Check your spelling. One time it is Girdy next it is Gridy. 4. This could be avoided using 1. |
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Thank I didn't notice the miss spelling sorry I got it fixed now thanks alot you where a big help!!! Now I have a bigger problem it seems no matter what I do I can't get the graphics to show :( |