Problems with EntityParent()
BlitzMax Forums/MiniB3D Module/Problems with EntityParent()
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It may be my code, but it seems to me that simple setting and unsetting an entities parent with EntityParent(), changes it's orientation? I'll try to make a working example if this persists, but has anybody experienced anything like this? I'm really struggling to get this thing to behave... |
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Yes, it's a known issue. It relates to the use of euler angles rather than quaternions. |
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Bummer. |