V0.451

BlitzMax Forums/MiniB3D Module/V0.451

simonh(Posted 2007) [#1]
Download from here.

This fixes a VBO bug and an animation bug that was in V0.45, and includes a new bones example.


siread(Posted 2007) [#2]
I added some materials to my mesh in Unwrap3D (skin, hair, etc) but now this happens when I animate it:



Basically the torso is animating but the new materials are static. It works fine in B3D Sdk.

The scaling animation works fine now though. :D


simonh(Posted 2007) [#3]
Doh! Can you send me the new file please? V0.452 coming up...


*(Posted 2007) [#4]
Still have problems with the max2d integration, have done a vanilla install of Blitz max and upgraded to 1.28 then syncmods and when I compile the 3d disappears when the 2d appears.


simonh(Posted 2007) [#5]
I'm not going to worry too much about 2D - 3D integration to be honest - it's not something I really wanted to add in the first place due to the niggly issues which always crop up, so I'll just leave it as an unsupported extra for now.


klepto2(Posted 2007) [#6]
@EdzUp: The 2d in 3D integration could cause problems with older Gfxcards due the switch and saves of OpenGL states. I don't think we could do anything on this side.


simonh(Posted 2007) [#7]
It should work for Ed though as I have an older card than Ed (9500 Pro) and it works for me. Maybe try updating your driver Ed?


simonh(Posted 2007) [#8]
OK, here's the fix for the animation issue - on line 590 of TModel.bmx, change:
TrimVerts(surf)
To
If new_tag$<>"TRIS" then TrimVerts(surf)

I'll release V0.452 with this magical one line fix shortly...