miniB3D extended Version
BlitzMax Forums/MiniB3D Module/miniB3D extended Version
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Hi there, There seems to be no information on how to install miniB3D extended Version. I can install and compile Simon original minib3d, I tried to create a folder called klepto2.mod in the mod folder, but when compiling in MaxIDE, it comes up with: Build Error: failed to compile C:/Program Files/BlitzMax/mod/klepto2.mod/minib3d.mod/minib3d.bmx Please could someone help, it would be much appreciated :) |
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Just leave out the '2' in 'klepto2.mod' and it should work. but if you have unpacked the mod correctly it should have the correct folder structure. |
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Tx klepto2, But one problem, does this need the paided for MaxGUI as well, since building the module, it is now asking: Can't find interface for module 'brl.maxgui' BTW the zipfile in the wiki does not extract with 'klepto.mod' folder, instead it only extracts with the folder inside ''klepto2.mod' hence the confusion :) |
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sry, you have to delete some of the canvas related things out of TGlobal.bmx and miniB3D.bmx . in minib3d.bmx delete : Import brl.maxgui in TGlobal.bmx delete : Function CanvasGraphics3D() Function UpdateCanvas3D() After deleting and saving you normally should be able to compile. In the next release I will have to Versions, one with and one without maxgui. |
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Thanks klepto2, BTW also you need to remove in: ExtFunctions.bmx Function CanvasGraphics3D(Canvas:TGadget) TGlobal.CanvasGraphics3D(Canvas) End Function Function UpdateCanvas3D(Canvas:TGadget) TGlobal.UpdateCanvas3D(Canvas) End Function Thanks, everything is working, and samples looks great. |