entitytexture..
BlitzMax Forums/MiniB3D Module/entitytexture..
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Seems like this should work yet it doesnt..BaseModel = LoadAnimMesh("Base/"+Bs+".b3d") EntityFX(BaseModel,1) Roofpoint = FindChild(BaseModel,"roof") DoorPoint = FindChild(BaseModel,"door") X = 0 Y = 0 Z = 0 ScaleX = 1 ScaleY = 1 ScaleZ = 1 PositionEntity BaseModel,X,Y,Z ScaleEntity BaseModel,ScaleX,ScaleY,ScaleZ texfile$ = RequestFile("Pick Base Texture","bmp,png,jpg") DebugLog texfile$ BaseTex = LoadTexture(texfile$) EntityTexture BaseModel,Basetex,0,0 Could anyone shed some light on what im doing wrong? What happens is after I select the texture the mesh is still untextured. |
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Sounds like your b3d model doesn't have UVW mapping coordinates. Did you try with another model? Does minib3d examples work? (the birds demo for example). And removing EntityFX doesn't help? |
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it has UVW coords and yes I tried another model and yes examples work. |
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could i get another person to test this out maybe im just doing something wrong. |
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If it actually loading the texture, have you looked at that? I have had BlitzMax sometimes not load textures so I just converted them to png and they seemed to work most of the time. |
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yeah it loads the texture and it seems to work on a little test project I made. It is something in my source thats stopping it I will have to hunt it down today I suppose. |