Collisions
BlitzMax Forums/MiniB3D Module/Collisions
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I have started using collisions and found them to be really slow (like 2fps slow) when there is say 20-30 entities involved. Has anyone found a workaround to this or know of any lin/win physics lib that can be used instead? |
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Working on collisions at the moment. Next version will be much faster. Newton, PhysX and ODE are three physics libs that people have got working with MiniB3D. |
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cool, ill stay tuned then, thanks si |