Collisions

BlitzMax Forums/MiniB3D Module/Collisions

D4NM4N(Posted 2007) [#1]
I have started using collisions and found them to be really slow (like 2fps slow) when there is say 20-30 entities involved. Has anyone found a workaround to this or know of any lin/win physics lib that can be used instead?


simonh(Posted 2007) [#2]
Working on collisions at the moment. Next version will be much faster.

Newton, PhysX and ODE are three physics libs that people have got working with MiniB3D.


D4NM4N(Posted 2007) [#3]
cool, ill stay tuned then,

thanks si