How to generate text on the fly?

BlitzMax Forums/MiniB3D Module/How to generate text on the fly?

*(Posted 2007) [#1]
The functions posted about the blitzbasic forum seem to work only if you generate the text and keep it in memory for use till the program finishes.

What I wanted to know is if there is a way for the system to generate text on the fly so all I have to call is a function like CreateText( "Text" ) and then I can use it and get rid of it when I want without having to prerender everything at startup?


*(Posted 2007) [#2]
To make things clearer what I wanted to know if there was a way to generate a texture containing text so I could apply it to a sprite or something, the function posted on here works if you pregenerate the text which is a problem when you dont know what your going to generate.

Alternatively could someone point me to a way to access textures in Minib3d.

Thanks in advance :)