0.42 View Culling
BlitzMax Forums/MiniB3D Module/0.42 View Culling
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Just found out that V0.42's view culling is broken, so everything gets rendered every frame. To fix this, on line 265 of TGlobal.bmx, remove: True; |
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256 for me is For Local mesh:TMesh=EachIn TEntity.entity_list 265 is Local inview=True;cam.EntityInFrustum(mesh) I assume that's where we should take the true out |
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Yes, that's why I said 265 :) |
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lysdexia for cure found! time to pay attention. |