List of projects that use minib3d

BlitzMax Forums/MiniB3D Module/List of projects that use minib3d

*(Posted 2007) [#1]
What projects that are being worked on that use minib3d?

Mine are:
Hunted (very much WIP)
Elite Multiplayer (Early tech demos to alpha team)
School Run (very much WIP)


mongia2(Posted 2007) [#2]
i create a conversion from a zuma:

but i attend a new version of minib3d


z4g0(Posted 2007) [#3]
An early version of a simply and directly costumizabile, by users via GUI, object placement EDITOR, called EdiTable



..but I still wait new versions of Minib3D like Mongia.


*(Posted 2007) [#4]
z4g0 looks amazing :)


Chroma(Posted 2007) [#5]
I would love to covert my flight sim to minib3d but I can't do anything until the TFormVector command is actually working. Or until I figure out how to transform a vector from global to local spacing using orientation. So I'm stuck in B3D land...

I have all these great math libs. God, I wish there was a better 3D command set. Don't get me wrong, minib3d is cool.


anawiki(Posted 2007) [#6]
Pony World uses MiniB3D (to be released soon):

http://anawiki.com/blog/?cat=8


simonh(Posted 2007) [#7]
I'm not aware of any problem with TFormVector Chroma - got an example?


Chroma(Posted 2007) [#8]
I'm just taking a cube. Rotating it 0,0,45. Then doing a TFormVector 0,1,0,cube,0. Then reading TFormedX#(), TFormedy#(), and TFormedZ#() and getting nothing valid.

If we can figure this out I'd be ecstatic. I wanna move my stuff to BMax very badly.

Also what's faster, TFormNormal or TFormVector? I'm gonna assume TFormNormal.

Here's some code:
Import sidesign.minib3d

Graphics3D 800,600,32,2

Local camera:TCamera = CreateCamera()
PositionEntity camera,0,0,-10
light:TLight = CreateLight()
RotateEntity light,45,-90,0

Local cube:TEntity = CreateCube()

RotateEntity cube,0,0,45

While Not KeyDown(KEY_ESCAPE)
Cls

TFormVector 0,1,0,cube,0

UpdateWorld
RenderWorld

Text 5,5,TFormedX#()
Text 5,20,TFormedY#()
Text 5,35,TFormedZ#()

Flip 0
Wend
EndGraphics
End



z4g0(Posted 2007) [#9]
Thanks EdzUp! :D


siread(Posted 2007) [#10]
Currently writing NSS4 in MiniB3D, but I haven't started animating the players yet, so a lot depends on the speed.