Changing pixel alpha in textures
BlitzMax Forums/MiniB3D Module/Changing pixel alpha in textures
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I need to be able to alter the alpha channel of a texture. TextureBuffer doesn't work in miniB3D. I tried loading in the texture as a pixmap, and changing from there, but I can't figure out a way to load the pixmap into the texture without first saving the pixmap to the hard drive first. I noticed that there is a pixmap field in the TTexture type. Would it be safe to access that pixmap and change the alpha channel there? |
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Yes that should be OK. |