Physics problem in klepto's extended version

BlitzMax Forums/MiniB3D Module/Physics problem in klepto's extended version

Robb(Posted 2007) [#1]
I’m using the latest version of klepto’s extended minib3d and I’ve noticed something a little curious when using physics. I edited the physic example to load a mesh instead of making a crate when you press enter, however when I change the type of Newton mesh it uses something goes a bit weird.

If I create the physic object with PHYS_MESHCONVEX_HULL, the collisions work fine however the original mesh is flipped upside down for some reason.

If I create the physic object with PHYS_MESHCOMPLEX_HULL instead, the object stays upright, but doesn’t move from the origin and doesn’t react to physics properly.

I’m relatively new to minib3d so is it possibly that I am just forgetting to do something? Any idea why I’d be getting these errors?


klepto2(Posted 2007) [#2]
No, unfortunatly this a bug I'm currentlytrying to fix. Until this isn't solved you have to live with this issue ;). Seriously I work on it. So stay tuned.


Robb(Posted 2007) [#3]
Ah not to worry. Good luck with it and thanks for the quick reply!