Texture validation problem (0.41)

BlitzMax Forums/MiniB3D Module/Texture validation problem (0.41)

Sledge(Posted 2007) [#1]
I'm getting the same problem as Skycube reported here in that every time I try to compile I get an "Unable to calculate tex size" error.

Now klepto2 posted a fix in this thread but it doesn't work for me (and for the life of me I can't see how just adding an extra function at the end of minib3d.bmx could ever have worked... why would it ever get called if it wasn't there originally?) so my current solution is to comment out the code in TTexture.bmx that checks that the texture width and height are valid. This is obviously a bit undesirable, hence post.

I'm on an integrated Intel thingy here: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family. (WinXP)


LAB[au](Posted 2007) [#2]
You might want to read this thread, I had the same problem... http://blitzmax.com/Community/posts.php?topic=67237


Sledge(Posted 2007) [#3]
Ah -- I'll adopt klepto2's alternative. Cheers for that.