1.3 vs 1.41 version (Shader Problem)

BlitzMax Forums/MiniB3D Module/1.3 vs 1.41 version (Shader Problem)

[I]pnose(Posted 2007) [#1]
What specifications must have my B3D model to run correctly with 1.41 version of minib3d ?

With 1.3 version, no problem.. but I get a error when I use more than one shader slot (BrushShaderTexture command), with the last version (1.41) of minib3d.

The b3d sample of the last pack, run correcly with my glsl shader.. so, I imagine, the problem come from model. I export my models with b3d Pipeline… Ideas ?


[I]pnose(Posted 2007) [#2]
I’ve tested my GLSL program with a .3ds model.

Here the result with 1.3 version :


And here the result with 1.41 version :


The lighting is not correct (The relief is not correctly made -incoherence-)..

The first image is similar to what I obtain with a small code c/opengl. There is thus a problem with last version, I imagine :)


(And... I do not still know how we use the « .b3d » models with the last version *snif* )


klepto2(Posted 2007) [#3]
If it doesn't disturb you, you may send me the source of it to the following Email: BenniRoessig(at)gmx.de .
I will take a look as for me all my shaders work the same and only some minor changes where done with the shaderscode since 1.3 .
And well the b3d loader has get some other fixes, so to determine the problem I have to take a ckloser look.

cheers klepto2


[I]pnose(Posted 2007) [#4]
No problem. It’s in your box. :)