1.3 vs 1.41 version (Shader Problem)
BlitzMax Forums/MiniB3D Module/1.3 vs 1.41 version (Shader Problem)
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What specifications must have my B3D model to run correctly with 1.41 version of minib3d ? With 1.3 version, no problem.. but I get a error when I use more than one shader slot (BrushShaderTexture command), with the last version (1.41) of minib3d. The b3d sample of the last pack, run correcly with my glsl shader.. so, I imagine, the problem come from model. I export my models with b3d Pipeline… Ideas ? |
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I’ve tested my GLSL program with a .3ds model. Here the result with 1.3 version : And here the result with 1.41 version : The lighting is not correct (The relief is not correctly made -incoherence-).. The first image is similar to what I obtain with a small code c/opengl. There is thus a problem with last version, I imagine :) (And... I do not still know how we use the « .b3d » models with the last version *snif* ) |
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If it doesn't disturb you, you may send me the source of it to the following Email: BenniRoessig(at)gmx.de . I will take a look as for me all my shaders work the same and only some minor changes where done with the shaderscode since 1.3 . And well the b3d loader has get some other fixes, so to determine the problem I have to take a ckloser look. cheers klepto2 |
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No problem. It’s in your box. :) |