Sphere collision
BlitzMax Forums/MiniB3D Module/Sphere collision
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Hi, got some problems with collisions. :P Is sphere - sphere collision working? And how do I use it? The way I'm trying to do now is to use EntityType on the player and enemies, and calling collision twice, once for player -> enemy, and then for enemy -> player. ' Sphere -> sphere collisions Collisions TYPE_PLAYER,TYPE_ROBOT,1,1 Collisions TYPE_ROBOT,TYPE_PLAYER,1,1 I don't need responses, and I read that they isn't implemented completely yet anyway. I also call EntityRadius on both the player and enemy meshes. But CountCollisions() always returns 0. Is there something I forgot to do, or is this not completely implemented in MiniB3D yet? Thankful for any help in this. |
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You're right, it's not working properly. Will fix. |