Problems with building mod file...
BlitzMax Forums/MiniB3D Module/Problems with building mod file...
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Hi, I'm new to BlitzMax, just bought a copy this morning. I've already been programming in Blitz 3D for years. Anyway, I'm having a problem building the minib3d mod file. I copied the sidesign.mod into my bmax mod folder. Opened the folder and found the minib3d.bmx. When I try to build it, I get this: Compile Error Module does not match commandline module And the cursor jumps to line 6, Module sidesign.minib3d What am I doing wrong? |
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in order to build modules with blitzmax, you need to have MinGW installed. see this thread: http://www.blitzbasic.com/Community/posts.php?topic=53442 with minib3d, you can also just Import "../minib3d.bmx" at the top of your program (make sure minib3d.bmx and the -inc- folder are in the path) |
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I installed MinGW and followed the instructions. Works great now. Thanks very much. |
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np. welcome. Read the readme file in the minib3d folder. It outlines the differences between minib3d and Blitz3D. Once you get the hang of BlitzMax's syntax, I think you'll love it. |
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btw: It is not true, that you need MinGw installed to build modules. You only need it installed when importing C/C++ sources in your application or module. Compiling plain Bmax modules works also without MinGW installed. |
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however compiling modules will recompile the brl and pub modules many of which use c/c++ so this will cause module building to fail... |