Incbin with loadmesh()
BlitzMax Forums/MiniB3D Module/Incbin with loadmesh()
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Any ideas why this doesn't work, is it not implemented yet or what? The result is just a cube instead of the b3d model.Incbin "untitled.b3d" Local dude=LoadMesh("incbin::untitled.b3d") |
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Not yet implemented. Tried it myself a couple of weeks ago and got the cubes too. |
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Is this fixed yet? |
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no not yet but I'm working on it, besides a lot of other things. |
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Will this be fixed soon? |
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Yes. But it depends on your definition of "soon". Within a couple of months I bet. |
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Not in a couple of month ;) I have delayed my version again now and I'm proud to announce that the next version will have incbin support. I've got it already working but I have to fix some issues here and there. So I hope with a new release next week. cheers klepto2 |
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Within a couple Ha! I said within, so I was, at least a little, right! :D |