Incbin with loadmesh()

BlitzMax Forums/MiniB3D Module/Incbin with loadmesh()

kronholm(Posted 2007) [#1]
Any ideas why this doesn't work, is it not implemented yet or what? The result is just a cube instead of the b3d model.

Incbin "untitled.b3d"
Local dude=LoadMesh("incbin::untitled.b3d")



deps(Posted 2007) [#2]
Not yet implemented. Tried it myself a couple of weeks ago and got the cubes too.


CASO(Posted 2007) [#3]
Is this fixed yet?


klepto2(Posted 2007) [#4]
no not yet but I'm working on it, besides a lot of other things.


*(Posted 2007) [#5]
Will this be fixed soon?


deps(Posted 2007) [#6]
Yes. But it depends on your definition of "soon". Within a couple of months I bet.


klepto2(Posted 2007) [#7]
Not in a couple of month ;)
I have delayed my version again now and I'm proud to announce that the next version will have incbin support. I've got it already working but I have to fix some issues here and there.
So I hope with a new release next week.

cheers klepto2


deps(Posted 2007) [#8]
Within a couple

Ha! I said within, so I was, at least a little, right! :D