Bump map
BlitzMax Forums/MiniB3D Module/Bump map
| ||
I had a look at the Nehe Tutorial 22 where a bump demo was showed. Now I'm not sure if this would also work in a purerly no light environment, only having a lightmap and ambiant lightning? Another question, is it possible to integrate this in a MiNiB3D environment or could only this be added separately as opengl command on top or wouldn't this be possible at all? What about a specular map? Same as above? |
| ||
Ambient lighting usually is mesh lighting based on the vertices of a mesh (kind of bright-dark shading). I highly doubt bump-/normal mapping can work without "proper" lighting but if you want to try it then you can do 2 things: - search the Blitz3D forums for an bumpmapping example, there are a few; should work with minib3d as well - use kleptos minib3d version and write your own GLSL bumpmapping shader / search on the net for ready to use GLSL bumpmapping shaders Good luck =) |
| ||
1. yes I know, these examples with the dot3 blending mode, but these require a light 2. even if I could it would be no good, as I have to do it compatible with lesser grafic cards (as my GForce 4 ti 4200) |