Mixing MiniB3D with OpenGL
BlitzMax Forums/MiniB3D Module/Mixing MiniB3D with OpenGL
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I was wondering if it is possible to mix MiniB3D with OpenGL commands, but not in the MiniB3D sources, instead in my code only? |
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yes |
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sure |
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MiniB3D is OpenGL, so any OGL commands you call are just like calling MiniB3D's commands. (Albeit a bit less friendly :b) |
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still waiting for the architectural job. I proposed a walkthrough instead of the normal render process for a 2 min movie. I just wanted to be sure, that if they really want bumpmapping I could add it at the end if I have enough time. |
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I'd say you're best bet would be to use klepto's extended version and and various shaders, with the budget from even a modest architectural project, you can probably afford a decent shader conversant artist... |
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yes, but the good thing(?) is that the hardware the architects have is often even older than mine, so no shaders needed. Bump and specularity would be the only thing I could imagine implementing. I wish I could start right away, but decisions take time, it would be such a nice projects :) Oh well, the longer they wait, the better MiniB3D is getting :) |